I created and directed Alice — the world’s first immersive VR theatre play, where a single spectator is physically present on stage inside a virtual world, interacting in real time with characters performed live by an actor in full motion capture. The actor plays all the roles — the White Rabbit, Humpty Dumpty, the Caterpillar — adapting his performance to each spectator’s personality, reactions, and choices. A reactive actor: no longer the observed, but the observer, building his role around you.
You put on a headset and fall into the dream. You are somewhere else — a dark stage, a box of playing cards in front of you. You open it. Cards fly. Then the Rabbit bursts in, physically bumps into you, and tells you you are late. Late for your coronation. You are Alice. From that moment, the experience pulls you deeper: you are questioned, tested, scolded, asked to eat a virtual mushroom you cannot see. The sets evolve from intimate darkness to Escher-like infinite geometries. Your identity as spectator, actor, and self blur until you can no longer tell which one you are.