Marie Jourdren
Creative Director
Luxury. Culture/Art. Experiences.

Luxury. Culture/Art. Experiences.

Play!

LIVE PERFORMANCE, 12’— 2018

ORIGINAL WORK — GRAND PRIX AT FoST, NYC /
SNUG HARBOUR MUSIC HALL, NYC

ROLE.    CREATIVE DIRECTION & SCRIPTWRITING

CONTEXT.

Jacques Tati’s Playtime — that world where humans are choreographed by their own routines, where comedy emerges from repetition and the absurdity of modern life, where speech is reduced to mumbling because gesture says everything. I wanted to bring that universe back to life on a stage, using every live technique we had at our disposal — and a few we had to invent.

APPROACH.

I led the creative direction and wrote the scenario for Play! — a 12-minute live performance combining, in real time on stage: live choreography, live motion capture, live sound design, live virtual camera operation, live editing, and real-time 3D virtual sets. On stage: a dancer, a musician, and a director working around a physical model of a five-apartment building. On the giant screen behind them: the same building in 3D, its apartments initially empty.

The principle, borrowed from Zbigniew Rybczynski’s Oscar-winning short film Tango — but performed live, not in post-production: the dancer mimes the first inhabitant’s routine. The motion capture records his gestures and immediately loops them inside the 3D apartment. While the first character repeats his actions endlessly, the dancer has already moved on to the next inhabitant. Then the next. Apartment by apartment, the building fills with parallel lives.

Each scene tells the story of one inhabitant, and each action triggers a chain reaction in a neighbour’s life — the Tati mechanic. A kid breaks a lamp playing ball in the apartment; his father orders him to watch a Netfox series instead. A lightbulb delivered in a massive package by a “Babylon Prime” drone. Two neighbours playing ping pong in Social VR without realising they live metres apart. A gentle, retro-futuristic satire of our consumer and entertainment society.

The trick — and the challenge — is that the characters are captured independently but must respond to each other once their loops coexist. A pizza delivery guy rings at apartment 3; the resident of apartment 3 opens the door and picks up the pizza — except they were recorded minutes apart. The timing of each capture is millimetric: every gesture is choreographed not only for its own scene, but for how it will interact with all the loops already running. The comedy comes from the accumulation — from watching all these routines collide, overlap, trigger reactions across floors. The musician layers the soundtrack the same way: each sound effect loops and stacks, until the building hums with the absurd symphony of modern domesticity.

No speech — just mumbling, as in Playtime. No cuts — everything on screen is generated live, in a single take.

WORK.

A 12-minute live performance premiered at the Future of Storytelling Summit in New York on the Snug Harbour Music Hall stage. Six live techniques running simultaneously. A physical model and its 3D twin. Digital characters accumulating in loops as the show progresses. Sound design played ad libitum. No cuts, no edits — everything the audience sees on screen is generated in the moment.

PICS.

LIVE SHOW.

ANIMATION LOOP TIMELINE

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REFERENCES.

TRACKS / ARTE

AWARDS & HONORS.

ARTIST. MAT COLLISHAW
CO-WRITING, CREATIVE DIRECTION & PRODUCTION. MARIE JOURDREN
INNOVATION DIRECTION. ANTOINE CARDON
PRODUCTION. EL-GABAL

MUSIC

PHILIP GLASS

CIRCUS DIRECTION

TILDE BJÖSFORS (CIRKÜS CIRKÖK)

VISUAL DESIGN

MAT COLLISHAW

LIBRETTO

DAVID HENRY HWANG, AFTER ROBERT LAX

SET DESIGN

CHRISTIAN FRIEDLÄNDER

SET CREATIVE AND TECH CONSULTING

MARIE JOURDREN

PRODUCTION

PONT-NEUF